Addis Ababa, Ethiopia · Est. 2026

SANex Realities

East Africa's first immersive technology studio. We build VR experiences that transform how people learn, feel, and decide — from Addis Ababa, for the world.

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91% Feel emotionally present inside VR vs. watching video alone
40% Higher retention with immersive learning
Faster learning in VR vs. lecture only
#1 VR company in East Africa — our north star

Partners

Trusted By

Compassion Ethiopia

Compassion Ethiopia

ET 751 Project

Our Story

PROVING IT
CAN BE DONE
FROM ETHIOPIA

SANex Realities was born from a simple conviction: the most transformative technology in the world should not bypass Africa — it should be built here. We are a team of Ethiopian founders who believe immersive technology can close the education gap, empower communities, and tell Africa's stories to the world.

Our hybrid model — live VR events that fund a world-class development studio — means every experience we run today builds the software that changes lives tomorrow.

Compassion Ethiopia ET 751 — SANex VR activation

Launch City

Addis Ababa
Ethiopia

2030
Target: #1 XR company in East Africa

The Transformation

FROM THE LAB
TO THE UNIVERSE

Choose a sector, then drag the slider to see the transformation — from how things are today to what SANex VR makes possible.

Before transformation
Before · Traditional Lab · Limited & Risky
After SANex VR transformation
After · VR Science Lab · Safe & Unlimited
◀ ▶

Drag the handle · School · VR Science Lab — zero chemical costs, unlimited experiments

How We Operate

TWO PILLARS,
ONE LEGACY

A

Portable VR Experiences

We bring Meta Quest 3 headsets directly to schools, festivals, corporate events, and partner gatherings. Every live activation builds our community, grows our brand, and powers tomorrow's studio work — through feeling, not fundraising pitches.

SchoolsCorporate Events Partner EventsCultural Festivals
B

VR Development Studio

Our studio builds original VR software — cultural heritage experiences, STEM labs, training simulations, and immersive storytelling that makes people feel the story. Products we own, license, and scale. We build once and sell everywhere.

EdTechBiomedical Training Cultural HeritageStorytelling

Who We Serve

THE NICHES
WE OWN

We don't do generic demos. Select a sector to see how SANex builds VR that changes behavior — not just impresses audiences.

Education

Contact Us →

Studio Work

OUR PROJECTS

How It Works

FROM STORY
TO EXPERIENCE

01 / Discovery

Story Mapping

We meet your team and identify the human story, training need, or educational goal that — if felt rather than watched — changes everything.

02 / Production

Field & Build

We capture 360° footage at your sites or build original 3D environments in Unity. Spatial audio, voiceover, and your branding fully integrated.

03 / Deployment

Live Rollout

We arrive at your event with headsets, handle the full technical setup, and guide your audience through the experience — end to end.

04 / Partnership

Ongoing Growth

The experience evolves. We update modules, expand to new sites, and continue building as your needs grow. One investment, lasting impact.

The Proof

VR DOESN'T
SHOW A STORY.
IT IS THE STORY.

When people only watch a story, they know about it. When they step inside VR, they feel it — and that feeling stays. Research shows immersive experiences create deeper emotional presence and longer engagement than video alone. We bring that power to Ethiopia.

9 min
Average VR engagement vs. 22 sec for video alone
3.75×
Stronger emotional connection vs. classroom learning
75%
Knowledge retention with immersive learning
91%
Felt emotionally present inside the experience (MIT Media Lab)

"After putting on the headset, I stopped watching a program from the outside — I was standing inside it. For the first time I felt what the communities we serve actually live. That feeling changed how I see our work."

Partner organization leader, humanitarian sector

"76% of students showed improved exam scores after VR science lessons. The data is no longer surprising — the question is why every school doesn't have this."

Journal of Educational Technology, 2022

The Long View

WHERE WE'RE
GOING

01
XR Entertainment ZoneOur own physical XR park — the waterpark of immersive experiences — in Addis Ababa and beyond.
02
International Games & AppsOriginal VR/AR titles and feature-length immersive films from Ethiopia competing on the global stage.
03
Hardware ManufacturingEthiopia-manufactured VR/AR devices. African hardware for African experiences and the world.
04
International CommunityA global network of immersive technology fans, builders, and storytellers whose home base is Addis.

READY TO
STEP INSIDE?

45 minutes. Your school, office, or venue. Headsets in hand. No obligation.