Addis Ababa, Ethiopia · Est. 2026
East Africa's first immersive technology studio. We build VR experiences that transform how people learn, feel, and decide — from Addis Ababa, for the world.
Partners
ET 751 Project
Our Story
SANex Realities was born from a simple conviction: the most transformative technology in the world should not bypass Africa — it should be built here. We are a team of Ethiopian founders who believe immersive technology can close the education gap, empower communities, and tell Africa's stories to the world.
Our hybrid model — live VR events that fund a world-class development studio — means every experience we run today builds the software that changes lives tomorrow.
Launch City
Addis Ababa
Ethiopia
The Transformation
Choose a sector, then drag the slider to see the transformation — from how things are today to what SANex VR makes possible.
Drag the handle · School · VR Science Lab — zero chemical costs, unlimited experiments
How We Operate
We bring Meta Quest 3 headsets directly to schools, festivals, corporate events, and partner gatherings. Every live activation builds our community, grows our brand, and powers tomorrow's studio work — through feeling, not fundraising pitches.
Our studio builds original VR software — cultural heritage experiences, STEM labs, training simulations, and immersive storytelling that makes people feel the story. Products we own, license, and scale. We build once and sell everywhere.
Who We Serve
We don't do generic demos. Select a sector to see how SANex builds VR that changes behavior — not just impresses audiences.
Studio Work
Phase 1 · Recording
Ethiopian Sign Language · 3D Capture · VR Learning
EjeLisan documents Ethiopian Sign Language (ESL) in 3D and builds Africa's first immersive sign-language platform — starting with capture, because nothing else can be built without it.
In Development
Faith · Interactive VR · Gamified
A VR retelling of the classic story — you stand in David's place on the battlefield. Face Goliath with five chances to land the stone, just as David did. Every throw is physics, timing, and courage in immersive 3D.
Built for churches and youth programs — visualizing the scene, gamifying Scripture, and making the moment unforgettable, not just read from a page.
Live Experiences
Our first major public activation with Compassion Ethiopia ET 751 — one event, one partner, and a full day of first-time VR moments for children who had never stepped inside immersive technology before.
Kids successfully experienced VR at our Compassion activation — each session guided, safe, and unforgettable. Every photo below is from that same day.
Addis Ababa · 2026 · SANex Realities portable VR activation
How It Works
01 / Discovery
We meet your team and identify the human story, training need, or educational goal that — if felt rather than watched — changes everything.
02 / Production
We capture 360° footage at your sites or build original 3D environments in Unity. Spatial audio, voiceover, and your branding fully integrated.
03 / Deployment
We arrive at your event with headsets, handle the full technical setup, and guide your audience through the experience — end to end.
04 / Partnership
The experience evolves. We update modules, expand to new sites, and continue building as your needs grow. One investment, lasting impact.
The Proof
When people only watch a story, they know about it. When they step inside VR, they feel it — and that feeling stays. Research shows immersive experiences create deeper emotional presence and longer engagement than video alone. We bring that power to Ethiopia.
"After putting on the headset, I stopped watching a program from the outside — I was standing inside it. For the first time I felt what the communities we serve actually live. That feeling changed how I see our work."
Partner organization leader, humanitarian sector"76% of students showed improved exam scores after VR science lessons. The data is no longer surprising — the question is why every school doesn't have this."
Journal of Educational Technology, 2022The Long View
45 minutes. Your school, office, or venue. Headsets in hand. No obligation.